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Public Member Functions | Protected Member Functions | Protected Attributes

TitleState Class Reference

Inheritance diagram for TitleState:
Inheritance graph
Collaboration diagram for TitleState:
Collaboration graph

List of all members.

Public Member Functions

virtual void deinit ()
UINT32 getUpdateFPS ()
virtual BOOL init ()
virtual void onActivate (UINT32)
virtual void onDeactivate ()
virtual void onKeyDown (const SDLKey &key)
virtual void onKeyUp (const SDLKey &key)
virtual void onMouseDown (const SDL_MouseButtonEvent &event)
virtual void onMouseMotion (const SDL_MouseMotionEvent &event)
virtual void onMouseUp (const SDL_MouseButtonEvent &event)
virtual void render (SDL_Surface *screen)
virtual BOOL update (UINT32 time, App::KeyEventList &keyEvents)

Protected Member Functions

void gameStart ()

Protected Attributes

UINT32 mTime

Detailed Description

Definition at line 26 of file TitleState.h.

The documentation for this class was generated from the following files:

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